In Between | Review
In between looked like a curious little puzzler when I saw the screenshots for it, and it did intrigue me. The main aim of the game is to get this guy from one side to the other and avoid the objects or spikes that are in the way.
I have to admit that after a couple of the puzzles it does start to get a little dull, boring and repetitive, although there are new curve balls thrown in every now that you have to pay attention too. Timing is another big thing with these puzzles; there are times that you have to step back and take a look at it, I have found some that have been very easy and gone straight through, then there are some which are a lot more complicated.
There doesn’t seem to be an in between (See what I did there? 😉 )in terms of difficulty. Then again, it could just be me, from what I have played; it’s either one extreme or the other.
If I’m going to honest about it, I didn’t like the games lopsided approach to the difficulty levels, it made the game feel more awkward than it should.
The game design is OK and one thing that I will say is that it is kind of unique in terms of puzzlers; I don’t know many others games that take this way of play. The way the game has been designed is quite simple in terms of style. Each level is designed in a box shape with the route mapped out.
To get around each level, you have to use the force of gravity (This is the best way I can describe it). You use the right controller stick to and this will throw you in that direction, sort of altering the gravity in the level.
The graphics are OK, they’re a bit strange; they have a comic book style essence to them that is exaggerated.
The sounds are strange, there is nothing more annoying though than the glass breaking sound each time you die, and I’m going to be honest in the fact that I have died a lot. I have the Achievement for dying 100 times, so I know I’ve died more than that haha!!
The main story to it, I have had a hard time following, as far as I can work out, it’s a guy who is terminally ill and is trying to make the most of time he has left. There are also things that open up to show his past, such as enjoying camping, stories about his family etc, this all leads into the five stages of the psychological processes that one go through when facing death. These are denial, anger, bargaining, depression and then acceptance.
It’s a pretty hard hitting theme that the game has going for it, but as i said above there are lots of parts I was struggling to keep up with in terms of the story. I think it was mainly because when I found a memory on a level, I was too busy trying to get the level completed that I wasn’t paying attention to what was going on else where in it.
The music within the game is beautifully composed, there are several different types of much that play throughout and they merge beautifully together. There are piano arrangements, a harp, electronic music as well as an orchestral composition. All work really flawlessly with the game and are beautiful to listen too.
In Between isn’t a bad game, I have certainly played worse games, but it isn’t a great game. Some of the puzzles within the game are good, others just seem a bit beyond for me.
I’m going to give it a 6.5.